Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
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Updated
Aug 30, 2025 - C#
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
AI NPC Desktop Platform built with Tauri + SvelteKit + Ollama
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
JL Engine Local is a local ai agent stabilization layer With a focus on ai personality. Including an Emotional and speach rythum focused control protocol + headless engine and more.
The all-purpose .NET monoservice for the Beyond Immersion game servers.
Canvas mini-game where a cat NPC reacts to cursor behavior: fear, panic, hiding, and adaptation
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
Java turn-based simulation game built with the FIT2099 engine featuring behaviour-driven NPCs, dynamic boss mechanics, and extensible SOLID architecture.
NPC AI 行为系统 — 运营管理平台 | 毕业设计:为策划提供可视化 NPC 配置管理,涵盖事件类型、状态机、行为树、NPC 类型的 CRUD 与校验
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