A programmable version of Neil Thapen's Pink Trombone
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Updated
Jan 11, 2025 - JavaScript
A programmable version of Neil Thapen's Pink Trombone
an engine sound generator written in JavaScript using the Web Audio API
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
Python library for generating ambient music from text descriptions. No GPU required. Turn text into sound with a single line of code.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Virtual Megus: a generative music experiment
A retro-style arcade game demo built with the LÖVE 2D framework, featuring procedural lightning, real-time audio generation, and matrix-based pixel sprites
Examples demonstrating the use of AudioCue
An example for the PxPre Phonics library - for audio music synthesis in Unity.
A procedural tone generator library for constructing programmed trees of instructions for virtual instruments.
Sunlit Hollow is a cozy idle game about growing a living forest — one tap at a time — until fireflies drift, a brook babbles, and the aurora crowns the canopy.
Java class that provides a continuously varying stream of audio from a small sample base.
A complete 2D game engine built from scratch using pure Python and tkinter — no external libraries. Features custom rendering, input, physics, audio, and a full component system.
C++ Procedural Audio Mixing Engine (DSP) - Deterministic multi-layer audio mixing system implementing frequency-aware gain compensation, role-based layer weighting, LUFS loudness normalization, adaptive gain staging, transparent limiter, and real-time/offline rendering for procedural/generative audio systems.
AI-powered Procedural Music Generator plugin for Unreal Engine 5 - Generate royalty-free adaptive music in real-time
Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance impact.
A quiet puzzle-platformer about colored rectangles discovering friendship. Built in Nim, orchestrated by Scriptorium.
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