Beauty and the Mess - “Performance of the system depends on how the parts fit, not how they act taken separately.”
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Updated
Jan 12, 2023
Beauty and the Mess - “Performance of the system depends on how the parts fit, not how they act taken separately.”
Systems Design Fundamentals and Solutions to Interview Questions
My Notes but Resources For You
a distributed sql database system; written in rust
Open-source systems design tool. Diagram your architecture with drag-and-drop, export to png, svg, Terraform and Mermaid, and learn design systems.
Official Github Repository for Neo-Cybernetics, a discipline that introduces a holistic paradigm for understanding the driving forces and flows of systems, be they natural, technological or sociocultural.
Examples of applying pessimistic and optimistic concurrency control with AWS DynamoDB.
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
Member-submitted solutions to coding problems
Interview prep material
Dapr event-driven reference application
A focused async bulkhead for Java that limits in-flight work and makes overload visible.
I put this together to help me manage and automate my mscloud raining development projects
Event-driven trading runtime with explicit risk governance and event-sourced state.
A centralized system for managing ambulance services across multiple hospitals, utilizing data structures to optimize ambulance allocation and improve emergency response times.
A system analysis and design project majoring in records keeping.
A simple template for local architecture diagramming and documentation with structurizr
Step-by-step ECS experiments in C#, exploring different component storage strategies, system designs, and performance trade-offs
An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more.
You're mid-session and your thinking shifts. Every tool saves what you said. None of them mark where it turned. Savepoint marks cognitive waypoints so you or the model can find the way back in. v3.1, open source.
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