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Replaces base CSSharp vector class with one that doesn't have a memory leak!!!!!
When ReplayPlayer() was being called bot naming would cause a threading error since FormatBotName() was being called on a background thread, but needed to be moved to the main thread. (thanks chatgpt!)
Implemented Fix Vector Leak
tslashd
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Sep 12, 2025
* [DB] Add Transactions (#12) * cs# version bump * add transaction method * save cps with transaction;dot for millis co-pilot = op * small patch * Change hook methods for OnTriggerStart/EndTouch * don't start timer after `!s <X>` * reset `IsStageMode` * Latest "update" and reworks (#17) * hi Summary of completed items: - Resolved hibernation issues with timers. - Implemented async queries and methods with multiple database connections. - Moved PlayerProfile and Map queries to respective classes. - Added ReplayFrame Situations for situation-specific replay handling. - Corrected Map Replays reload and ReplayFrameSituations usage. - Updated Checkpoints comparison messages for correct display. - Adjusted Stage Replays tracking, saving, and reloading during map runs. - Fixed checkpoint saving on first map run. - Refer to TODO for more information * bonus replays * readme + todo * Update README.md * Update README.md * Update README.md Fix `TODO` link --------- Co-authored-by: 1zc <liamzcharles@gmail.com>
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