perf(point_cloud): replace legacy Geometry with BufferGeometry + GPU-side ADC transforms#2
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perf(point_cloud): replace legacy Geometry with BufferGeometry + GPU-side ADC transforms#2
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…rMaterial transforms Co-authored-by: daohu527 <10419854+daohu527@users.noreply.github.com>
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[WIP] Improve rendering performance of point clouds
perf(point_cloud): replace legacy Geometry with BufferGeometry + GPU-side ADC transforms
Feb 23, 2026
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Point cloud rendering in Dreamview was bottlenecked by
THREE.Geometry's per-vertex JS object model and per-frame CPU-side transform updates, causing severe FPS degradation at high point counts.Key changes
THREE.Geometry→THREE.BufferGeometry+Float32ArrayEliminates 200k
Vector3/ColorJS object allocations. Direct typed-array writes are ~10× faster; GPU receives a single contiguous DMA transfer instead of incremental uploads.setDrawRange(0, total)replaces the "hide unused points" loopThe old code ran a second
O(MAX_POINTS)loop every frame to move inactive points to(0,0,-10). Now a single metadata write tells the GPU to skip them entirely.ShaderMaterialwith GPU-side ADC transformADC position and Z-rotation are passed as uniforms; the vertex shader applies them directly — no more per-frame
Object3Dmatrix decomposition/recomposition on the CPU. Point-size attenuation matchesPointsMaterial's built-in formula to preserve visual parity.BufferAttribute.dynamic = trueFlags VBOs as
DYNAMIC_DRAW, reducing GPU driver stalls on repeated per-frame uploads.Pre-computed height→color RGB table
Replaces the per-point
if/else+ object-map lookup with a direct array index into pre-computed[r, g, b]float triplets, eliminating transient allocations inside the hot loop.Warning
Firewall rules blocked me from connecting to one or more addresses (expand for details)
I tried to connect to the following addresses, but was blocked by firewall rules:
registry.npmmirror.com/home/REDACTED/work/_temp/ghcca-node/node/bin/node node /usr/local/bin/yarn install --frozen-lockfile(dns block)If you need me to access, download, or install something from one of these locations, you can either:
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