Using BabylonJS and shaders created in wglsl we are working on creating terrain generation and texturing.
Currently being hosted: https://benno-lueders.de/dis/computer-graphics/2024spring-terrainmorph/
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Using BabylonJS and shaders created in wglsl we are working on creating terrain generation and texturing.
Currently being hosted: https://benno-lueders.de/dis/computer-graphics/2024spring-terrainmorph/