feat: add ShapeTypeStaticChainLoop and ShapeTypeEdge collider shapes#883
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AnthonyWadham wants to merge 1 commit intoAnthony/fix-component-updates-post-stepfrom
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feat: add ShapeTypeStaticChainLoop and ShapeTypeEdge collider shapes#883AnthonyWadham wants to merge 1 commit intoAnthony/fix-component-updates-post-stepfrom
AnthonyWadham wants to merge 1 commit intoAnthony/fix-component-updates-post-stepfrom
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This was referenced Apr 2, 2026
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TL;DR
Added two new collider shape types:
ShapeTypeStaticChainLoopfor closed chain boundaries andShapeTypeEdgefor single line segments.What changed?
ShapeTypeStaticChainLoopconstant that creates closed chain loops where the last vertex automatically connects to the firstShapeTypeEdgeconstant for single line segments using exactly 2 points, providing a lighter alternative to 2-point chainsEdgeVertices [2]Vec2field toColliderShapestruct for edge geometry dataEdgeVerticesbuildChainLoopShape()andbuildEdgeShape()functions to create the corresponding Box2D shapesEdgeVerticesfieldWhy make this change?
This extends the physics2D plugin's shape capabilities to support more diverse collision geometry. Chain loops provide an efficient way to create sealed boundaries without manually connecting the last point to the first, while edge shapes offer a performance-optimized option for simple line segments compared to using chains with only two points.