Optimize Object::cast_to<T>() using Object::is_class() now that it takes a StringName#1974
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dsnopek merged 1 commit intogodotengine:masterfrom May 4, 2026
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Object::cast_to<T>() using Object::is_class() now that it takes a StringNameObject::cast_to<T>() using Object::is_class() now that it takes a StringName
Ivorforce
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May 4, 2026
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Ivorforce
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LGTM.
Agree with the decision to go with dynamic_cast plain in 4.6-.
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By the way, should we deprecate |
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That makes sense to me! |
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After godotengine/godot#118582, in Godot 4.7,
Object::is_class()now takes aStringNamewhich allows us to write a much simpler and faster version ofObject::cast_to<T>()that doesn't usedynamic_cast<T>()I've also chosen to simplify the code for Godot 4.6 and earlier to only do the
dynamic_cast<T>(). Since we have to do that in the end anyway, we may as well skip all the other junk. This is theoretically slower if the object can't be cast to the requested type, but faster if it can, so I expect it to be a washThis is marked as a DRAFT because it depends on #1972